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    <identifier>10.57760/sciencedb.012zi</identifier>
    <datestamp>2026-09-20T10:40:59Z</datestamp>
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  <dc:date>2026-09-20</dc:date>
  <dc:title>A Chinese Game NPC Dataset for State-Conditioned Decision Making</dc:title>
  <dc:identifier>doi:10.57760/sciencedb.012zi</dc:identifier>
  <dc:language>en</dc:language>
  <dc:description>This dataset is set in the fictional game world of Lodom and supports research on action selection and response generation for Chinese-speaking non-player characters (NPCs), conditioned on character information, current world states, and dialogue context. It was constructed through generative AI assistance, rule-based scripts, and human verification. The dataset contains 71 scenario cores, 909 decision records, and 1,006 contrast relations. Each record includes dialogue context, a pre-action state, a target action, a target response, and post-action state information. The contrast relations cover changes in decisive conditions, numerical boundaries, condition combinations, parameters, irrelevant states, and synonymous expressions, enabling analysis of whether models select an appropriate action or take no action under the given conditions. Of the 909 records, 221 have historical human-review or freeze records, while the remaining 688 expanded records await individual human review. Supporting materials include world settings, character information, documentation, validation scripts, and experimental results.</dc:description>
  <dc:subject>Chinese-language game NPCs; state-conditioned decision-making; paired examples; tool use; dialogue dataset</dc:subject>
  <dc:creator>Li Qixun</dc:creator>
  <dc:creator>Li Yituo</dc:creator>
  <dc:creator>Wan Fucheng</dc:creator>
  <dc:creator>Liu Xinkai</dc:creator>
  <dc:creator>Wei Bin</dc:creator>
  <dc:rights>PUBLIC</dc:rights>
  <dc:rights>https://creativecommons.org/licenses/by/4.0/</dc:rights>
  <dc:type>dataset</dc:type>
  <dc:publisher>Science Data Bank</dc:publisher>
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