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    <responseDate>2026-10-13T15:26:12Z</responseDate>
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    <identifier>10.57760/sciencedb.36059</identifier>
    <datestamp>2026-01-26T13:58:23Z</datestamp>
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<oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:date>2026-01-26</dc:date>
  <dc:title>Cognitive load modulates motor interference effect</dc:title>
  <dc:identifier>doi:10.57760/sciencedb.36059</dc:identifier>
  <dc:language>en</dc:language>
  <dc:description>	A three-factor within-subjects design was adopted, orthogonally manipulating the following independent variables: (1) interfering stimulus valence and arousal (labeled as dangerousness in the dataset), with three levels: dangerous high-arousal, dangerous medium-arousal, and neutral low-arousal; (2) cognitive load (labeled as load), with two levels: high and low; and (3) response type (labeled as gonogo), with two levels: Go and NoGo.	The formal task consisted of two blocks corresponding to the high and low cognitive load conditions, with 144 trials per block. Each block comprised 3 levels of interfering stimulus danger and arousal &amp;times; 2 levels of response type (Go/NoGo) &amp;times; 24 repetitions. Prior to the formal experiment, participants completed 9 practice trials for each block to familiarize themselves with the task requirements. To mitigate fatigue, participants were provided with a rest period of at least 2 minutes after every 72 trials.</dc:description>
  <dc:subject>Cognitive load; motor interference effect; dangerous stimuli</dc:subject>
  <dc:creator>Peng Liu</dc:creator>
  <dc:rights>PUBLIC</dc:rights>
  <dc:rights>https://creativecommons.org/licenses/by/4.0/</dc:rights>
  <dc:type>dataset</dc:type>
  <dc:publisher>Science Data Bank</dc:publisher>
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